Post by Loki on Jul 6, 2007 10:38:34 GMT -5
Class Overview
Classes provide an initial bonus to a character, as well as allow them to use that class-specific weaponry. As players progress, they may eventually unlock and add a SUB CLASS and MASTER CLASS (see below) to their base one, thus adding an additional set of bonuses.
BONUSES WORK by giving you special abilities or added proficiency with a particular type of armor or weapon set. For example, if you are a WARRIOR you would receive added ability with Heavy Weapons and Heavy Armor. You would also receive that classes unique ability, including Rage (which lets you ignore damage) and added damage with your class-specific weapons.
MASTER CLASSES are advanced classes able to be gained for additional bonuses and abilities at Level (X). You may only choose a Master Class that coincides with your base class' category. For example, if you are a WARRIOR you must choose the CHAMPION, WARLORD, or SPELLSWORD Master Classes.
SUB CLASSES are lesser classes gained at Level (X) which give you simple bonus abilities and/or stats, and may be used by anyone regardless of their base class.
Categories
Fighter ~ Melee specialized classes. Uses any melee weapon, but also with class-exclusive weaponry.
Knight: Heavy Armor, Medium Weapon (Weapons: Lance, Longsword)
Warrior: Heavy Weapon, Heavy Armor (Weapons: Great Axe, Great Sword)
Samurai: Medium armor, Medium Weapon (Weapons: Katana)
Beserker: Heavy Weapon, Buff magic (Weapons: Mace, Gauntlets)
(Master Classes)
- Champion: Strength bonus, skill in healing/buff magic.
- Warlord: Strength/Endurance bonus, improved skill in one weapon/armor type.
- Spellsword: Magic bonus, skill in low level combat magic.
Thief ~ Speed/stealth specialized classes.
- Rogue: Agility/speed bonus.
- Ninja: Stealth bonus.
(Master Classes)
- Assassin: Bonuses in speed and stealth.
- Acrobat: Large bonus in speed.
- Shadowkin: Large bonus in stealth.
Mage ~ Magic oriented classes.
- Elemental: Specializes in one element (Earth, Water, Fire, Air, Dark, or Holy).
- Sage: Can use all elements, or two (IE: 2 elements and you could only use like level 5 spells, but if you just became an elemental you could use level 10 spells)
- Doppleganger: May 'steal' and use enemy skills and spells against them.
- Summoner: Summons temporary beasts/avatars/elementals.
(Master Classes)
- Warlock: Specializes in combat magic.
- Wizard: General skill in all magic types.
- Cleric: Specializes in Healing/Buff magic.
Ranger ~ Ranged attack classes.
Gunner: (Weapons: Firearms)
Hunter: (Weapons: Bow, Crossbow)
(Master Classes)
- Sniper: Bonus skill in firearms.
- Marksman: Bonus skill in non-firearm ranged weapons.
Sub Classes
- Beastmaster: Lets you tame non-humanoid beasts as your ally/pet. Pets are permanent unless killed and may level up.
- Alchemist: Create and use potions.
- Soulstealer: Obtains a defeated opponents soul and uses it to his or her benefit.
- Necromancer: Reanimates or revives the dead.
- Soldier: Training that provides bonuses in strength, vitality, and dexterity.
- Acolyte: Training that provides bonuses in intelligence, vitality, and dexterity.
- Guildsman: Training that provides large bonuses in dexterity.