Post by Loki on Jul 6, 2007 14:52:56 GMT -5
Fighter: Fighters are classes that specialize in melee combat. They can use most melee weapons and even a few ranged ones. Weapons include dagger/knife, shortsword, axes, hammers and javelin.
Knight
Armor: Heavy Armor
Weapons: Lance, Longsword
Bonuses:
- Bonus damage/defense when using class unique items.
Abilities:
- Guardian Aura: Non-magical defense temporarily increases.
Warrior
Armor: Heavy
Weapons: Great Axe, Great Sword, Pike
Bonuses:
- Bonus damage/defense when using class unique items.
Abilities:
- Rage: Temporarily ignores all damage and boosts attack power.
Samurai
Armor: Medium
Weapons: Katana, Tachi
Bonuses:
- Bonus damage/defense when using class unique items.
Abilities:
- Bushido: Temporary bonuses in strength and vitality.
Berserker
Armor: N/A
Weapons: Gauntlet, Mace
Bonuses:
- Bonus damage/defense when using class unique items.
- Though still taking damage, Berserkers may fight back, relatively unphased by enemy attacks.
Abilities:
- Berserk: Temporary, large boost in strength.
Master Classes
Warlord
Armor: Heavy
Weapons: Gauntlet, Katana, Tachi, Lance & Longsword
Bonuses:
- Bonus damage/defense when using class unique items.
- Bonus defense when wearing heavy armor.
Abilities:
- Warlord's Aura: Temporary boost in strength and vitality, for self and nearby allies.
Champion
Armor: Heavy
Weapons: Greatsword, Great Axe, Mace & Longsword
Bonuses:
- Bonus damage/defense when using class unique items.
- Slight bonus in overall defense.
Abilities:
- Champion's Aura: Large, temporary boost in magical and non-magical defenses.
Spellsword
Armor: Heavy
Weapons: Longsword, Greatsword & Pike
Bonuses:
- Bonus damage/defense when using class unique items.
- Greater effect of all Elemental Magic.
Abilities:
- Elemental Attack: A strong attack powered by a chosen element.
Knight
Armor: Heavy Armor
Weapons: Lance, Longsword
Bonuses:
- Bonus damage/defense when using class unique items.
Abilities:
- Guardian Aura: Non-magical defense temporarily increases.
Warrior
Armor: Heavy
Weapons: Great Axe, Great Sword, Pike
Bonuses:
- Bonus damage/defense when using class unique items.
Abilities:
- Rage: Temporarily ignores all damage and boosts attack power.
Samurai
Armor: Medium
Weapons: Katana, Tachi
Bonuses:
- Bonus damage/defense when using class unique items.
Abilities:
- Bushido: Temporary bonuses in strength and vitality.
Berserker
Armor: N/A
Weapons: Gauntlet, Mace
Bonuses:
- Bonus damage/defense when using class unique items.
- Though still taking damage, Berserkers may fight back, relatively unphased by enemy attacks.
Abilities:
- Berserk: Temporary, large boost in strength.
Master Classes
Warlord
Armor: Heavy
Weapons: Gauntlet, Katana, Tachi, Lance & Longsword
Bonuses:
- Bonus damage/defense when using class unique items.
- Bonus defense when wearing heavy armor.
Abilities:
- Warlord's Aura: Temporary boost in strength and vitality, for self and nearby allies.
Champion
Armor: Heavy
Weapons: Greatsword, Great Axe, Mace & Longsword
Bonuses:
- Bonus damage/defense when using class unique items.
- Slight bonus in overall defense.
Abilities:
- Champion's Aura: Large, temporary boost in magical and non-magical defenses.
Spellsword
Armor: Heavy
Weapons: Longsword, Greatsword & Pike
Bonuses:
- Bonus damage/defense when using class unique items.
- Greater effect of all Elemental Magic.
Abilities:
- Elemental Attack: A strong attack powered by a chosen element.