Post by Evan on Jul 6, 2007 14:17:05 GMT -5
Elemental Magic can only be gained when 1) the player has an ability point, and 2) the player is as high as the abilities corresponding level. Elemental Magic costs MP to cast.
Elemental Magic is any magic derived from the basic eight elements.
Fire:
Ice:
Wind:
Earth:
Thunder:
Water:
Light/Holy:
Dark/Unholy:
Elemental Magic is any magic derived from the basic eight elements.
Fire > Ice > Wind > Earth > Thunder > Water > Fire
Dark > Holy
Holy > Dark
Dark > Holy
Holy > Dark
Fire:
(Level 1) Fireball - A single-shot ranged fire attack.
(Level 3) Firestorm - A more powerful fire attack that causes fire to fall out of the sky and damage multiple enemies.
(Level 4) Blaze - Creates a wall of fire that damages enemies and prevents them from reaching you temporarily.
(Level 5)Meteor - Similar to Firestorm, but far more powerful.
(Level 8) Fire Shield - Creates a shield that absorbs physical and magic damage, but makes the wearer weaker to water attacks.
(Level 10) Fire Mastery - A fire-specific buff that temporarily increases the strength of all fire magic.
(Level 12) Hydra - Summons a dragon-like creature made of fire that will remain on the battlefield for a short period, dealing damage and distracting the enemy.
Ice:
(Level 1) Ice Bolt - A single-shot ranged ice attack.
(Level 3) Freeze - Freezes an enemy.
(Level 5) Ice Blast - Similar to Ice Bolt, but more powerful and able to freeze an enemy.
(Level 6)Frost Nova - Fires a shockwave of frozen energy that can damage and even briefly freeze enemies.
(Level 8) Ice Shield - Creates a shield that absorbs physical and magic damage, but makes the wearer weaker to fire attacks.
(Level 10) Ice Mastery - An ice-specific buff that temporarily increases the strength of all ice magic.
(Level 12) Glacial Spike - Freezes water vapor in the air, and brings it down upon the enemy in the form of a large frozen spike.
Wind:
(Level 1) Gust - A single-shot ranged air attack.
(Level 2) Float - Makes the caster light as air, able to temporarily move quickly and better evade attacks.
(Level 4) Fog - Creates fog, causing the enemy's ability to see lessen and make them less accurate.
(Level 5) Uplift - Knocks over enemies and lightly damages them.
(Level 7) Pressure - Crushes an enemy or group of enemies with waves of air pressure.
(Level 8) Wind Shield - Creates a shield that absorbs physical and magic damage, but makes the wearer weaker to ice attacks.
(Level 10) Wind Mastery - A wind-specific buff that temporarily increases the strength of all wind magic.
(Level 12) Tornado - A swirling blast of wind energy that can damage enemies and sweep them off their feet.
Earth:
(Level 1) Rock Throw - A single-shot ranged earth attack.
(Level 3) Crush - A crushing earth-powered melee strike.
(Level 4) Stone Skin - Bonus defense against non-magical attacks.
(Level 5) Dust Storm - Sweeps up around a group of enemies, lightly damaging them lowering their defense.
(Level 6) Quicksand - Enemy or group of enemies become temporarily trapped in quicksand, unable to attack or move.
(Level 8) Earth Shield - Creates a shield that absorbs physical and magic damage, but makes the wearer weaker to wind attacks.
(Level 10) Earth Mastery - An earth-specific buff that temporarily increases the strength of all earth magic.
(Level 12) Sandwyrm - Summons a large sandwyrm for a short time that can damage or outright consume low-level enemies.
Thunder:
(Level 1) Lightning Bolt - A single-shot ranged thunder attack.
(Level 3) Chain Lightning - A bolt of lightning that passes from one enemy to another, gradually decreasing in damage with each target.
(Level 4) Thunderclap - A powerful thunder attack that damages multiple enemies.
(Level 6) Energize - Imbues normal attacks with an amount of thunder energy.
(Level 8) Thunder Shield - Creates a shield that absorbs physical
and magic damage, but makes the wearer weaker to earth attacks.
(Level 10) Lightning Mastery - A thunder-specific buff that temporarily increases the strength of all thunder magic.
(Level 12) Electrocute - A very powerful thunder attack against a single enemy.
Water:
(Level 1) Bubble - A single-shot ranged water attack.
(Level 2) Flood - Summons up water that surrounds a group of enemies and damages them.
(Level 3) Boil - Seriously damages a single enemy by causing it to boil from the inside out.
(Level 5) Great Deluge - Causes a wave of water that comes down onto a group of enemies, crushing and damaging them.
(Level 6) Poison Rain - Summons a cloud of rain that damages and temporarily drains the health enemies.
(Level 8) Water Shield - Creates a shield that absorbs physical and magic damage, but makes the wearer weaker to thunder attacks.
(Level 10) Water Mastery - A water-specific buff that temporarily increases the strength of all water magic.
(Level 12) Voice of the Sea - Summons a fish-like creature made of fire that will remain on the battlefield for a short period, dealing damage and distracting the enemy.
Light/Holy:
(Level 1) Holy Strike - A powerful melee magical attack imbued with light energy.
(Level 3) Divine Light - Causes light to rain down from the heavens, healing self and allies and damaging the undead.
(Level 5) Blessing - Temporarily improves self or target's strength and endurance.
(Level 7) Sleep - Puts an enemy or group of enemies to sleep.
Embrace - Heals self while damaging an enemy.
(Level 8) Holy Shield - Improves defense against unholy attacks.
(Level 10) Light Mastery - A light-specific buff that temporarily increases the strength of all light magic.
(Level 12) Cherub - Summons an angel-like creature made of light that will remain on the battlefield for a short period, dealing damage and distracting the enemy.
Dark/Unholy:
(Level 1) Poison - Infects an enemy with dark energy which drains health.
(Level 2) Absorb Life - Absorbs health from an enemy.
(Level 3) Darkness - Temporarily blinds an enemy so they cannot attack or defend.
(Level 5) Rain of Blood - Blood pours down from the sky, healing dark and undead characters, but damaging all others.
(Level 6) Demoralize - A dark specific curse that lowers all of an enemy's stats.
(Level 7) Decay - Fires a shockwave of dark energy that causes anything in its path to age significantly, turning living creatures into rotted corpses and mechanical units into rusted piles of scrap.
(Level 10) Unholy Shield - Improves defense against holy attacks.
(Level 12) Imp - Summons a demon-like creature made of darkness that will remain on the battlefield for a short period, dealing damage and distracting the enemy.