Post by Cannoneater on Aug 1, 2007 4:20:15 GMT -5
-Common Wood-
Damage modifier: 1
Weight: 0
Latent effects: weak to fire and physical attacks
Description: The dried and carved lumber of an everyday tree.
-Iron Wood-
Damage modifier: 2
Weight: 1
Latent effects: weak to fire
Description: A name given for any particular wood that has a reputation for hardness, can often be found by a skilled woodsman without too much difficulty.
-Mana Root-
Damage modifier: 1
Weight: 1
Latent effects: slightly amplifies magic
Description: Found deep in the woods mana trees draw in latent arcane energies from its surroundings creating potent magical objects but due to their rarity often the main tree is left untouched and a section of exposed root is cut to make objects.
-Leather-
Damage modifier: 1
Weight: 0
Latent effects:
Description: The skin of domesticated animals tanned and stretched to create a semi-durable material for armor construction.
-Warpig hide-
Damage modifier: 2
Weight: 1
Latent effects: slightly amplifies buffs
Description: The thick hide of the warpig is often crafted into armor
when available, while it is customary to leave the coarse hair of the
creatures plume untouched for its intimidation factor the most skilled tanners are even able to turn the entire creatures head into headgear as well.
-Warg hide-
Damage modifier: 2
Weight: 1
Latent effects: slightly amplifies dark magic
Description: By donning armor crafted from the hide of the demonic
wolves your own dark magics will be given a much needed boost, but if you encounter wargs in your journey you will have your work cut out explaining why you are wearing pieces of their kin.
-Yeti hide-
Damage modifier: 2
Weight: 1
Latent effects: ice resistance
Description: The thick fur is left on in the tanning process creating armor tailor made for cold climate combat, unlike wargs however yetis will attempt to kill the wearer on sight with no discussion beforehand.
-Copper-
Damage modifier: 4
Weight: 2
Latent effects: weakness to fire & thunder
Description: One of the easiest to work of all metals currently mined,
making it widely used to equip beginning fighters and commoner militia. Sadly the material conducts heat and electricity well making the user a tad more vulnerable to attacks utilizing such elements.
-Bone-
Damage modifier: 3
Weight: 1
Latent effects: slightly amplifies necromancy
Description: Shadowy clandestine artisans comb former battlefields and gather bones of the fallen picked clean by weather and carrion eating scavengers. Once crafted into a weapon or bound together into armor the item focuses the wearers necromantic energies, though many believe that the regret and lack of luck of the bones former owner taint the armor to say nothing of difficulty in hiding the users dark rituals.
-Pisces hide-
Damage modifier: 3
Weight: 1
Latent effects: water resistance
Description: The tough scales of the Pisces beasts can be created into a vibrant and definitely less morbid rival to bone armor, due to the inconsistency of the scales themselves as well as latent water element imbued in the hide itself the armor is resistant to water damage.
-Dural-
Damage modifier: 5
Weight: 1
Latent effects:
Description: Sometimes referred to as lesser mithril is actually the end result of a complex smelting and tempering process of Alum ore found in volcanic mud in the tropical south and used originally as an astringent. The metal created through this process is unbelievably light despite its strength, but the rarity and lengthy process of refinement its worth rivals that of gold.
-Iron-
Damage modifier: 6
Weight: 3
Latent effects:
Description: Widely used by the conscripted armies most major kingdoms iron is readily available and cheap to process into useable items.
Bronze
Damage modifier: 7
Weight: 4
Latent effects:
Description: Despite being harder then iron it has fallen out of common use and replaced by the latter due to fact its two main components copper and tin are rarely found in the same place so often the cost outweighs the slight inferiority of iron to bronze, still occasionally castle guards or militia captains are equipped in bronze by those with the coin or aesthetic sense to use it.
Beetlekin chitin
Damage modifier: 6
Weight: 2
Latent effects: resistant to earth
Description:
Steel
Damage modifier: 8
Weight: 5
Latent effects:
Description:
Bulat
Damage modifier:9
Weight: 5
Latent effects:
Description:
Mithril
Damage modifier: 9
Weight: 2
Latent effects:
Description:
Damascus
Damage modifier: 10
Weight: 5
Latent effects: resistant to physical
Description:
Platinum
Damage modifier: 13
Weight: 7
Latent effects: resistant to dark
Description: A tough nontarnishable metal that glints like silver in the sun, tempered in the purest blessed water
Galvorn
Damage modifier: 13
Weight: 7
Latent effects: resistant to light
Description: The polar opposite of platinum galvorn is a dark metal tinged in red that lacks any shine or reflectiveness, during its forging process it is quenched in human blood
Dragon hide
Damage modifier: 15
Weight: 8
Latent effects: weakness and resistance of source.
Description:
Adamant
Damage modifier: 28
Weight: 15
Latent effects: resistant to all elements
Description: Adamant is the hardest material ever known, created when various matter is compressed in a hellish sub-dimensional cataclysm often only occurring when gods engage in open combat with one and other. Needless to say only a smith of nigh on supernatural skill in metallurgy could even attempt to smelt and shape adamant into anything usable, and even then its use is debatable as despite after its tempered being almost indestructible it also weights twice as much as lead.
Damage modifier: 1
Weight: 0
Latent effects: weak to fire and physical attacks
Description: The dried and carved lumber of an everyday tree.
-Iron Wood-
Damage modifier: 2
Weight: 1
Latent effects: weak to fire
Description: A name given for any particular wood that has a reputation for hardness, can often be found by a skilled woodsman without too much difficulty.
-Mana Root-
Damage modifier: 1
Weight: 1
Latent effects: slightly amplifies magic
Description: Found deep in the woods mana trees draw in latent arcane energies from its surroundings creating potent magical objects but due to their rarity often the main tree is left untouched and a section of exposed root is cut to make objects.
-Leather-
Damage modifier: 1
Weight: 0
Latent effects:
Description: The skin of domesticated animals tanned and stretched to create a semi-durable material for armor construction.
-Warpig hide-
Damage modifier: 2
Weight: 1
Latent effects: slightly amplifies buffs
Description: The thick hide of the warpig is often crafted into armor
when available, while it is customary to leave the coarse hair of the
creatures plume untouched for its intimidation factor the most skilled tanners are even able to turn the entire creatures head into headgear as well.
-Warg hide-
Damage modifier: 2
Weight: 1
Latent effects: slightly amplifies dark magic
Description: By donning armor crafted from the hide of the demonic
wolves your own dark magics will be given a much needed boost, but if you encounter wargs in your journey you will have your work cut out explaining why you are wearing pieces of their kin.
-Yeti hide-
Damage modifier: 2
Weight: 1
Latent effects: ice resistance
Description: The thick fur is left on in the tanning process creating armor tailor made for cold climate combat, unlike wargs however yetis will attempt to kill the wearer on sight with no discussion beforehand.
-Copper-
Damage modifier: 4
Weight: 2
Latent effects: weakness to fire & thunder
Description: One of the easiest to work of all metals currently mined,
making it widely used to equip beginning fighters and commoner militia. Sadly the material conducts heat and electricity well making the user a tad more vulnerable to attacks utilizing such elements.
-Bone-
Damage modifier: 3
Weight: 1
Latent effects: slightly amplifies necromancy
Description: Shadowy clandestine artisans comb former battlefields and gather bones of the fallen picked clean by weather and carrion eating scavengers. Once crafted into a weapon or bound together into armor the item focuses the wearers necromantic energies, though many believe that the regret and lack of luck of the bones former owner taint the armor to say nothing of difficulty in hiding the users dark rituals.
-Pisces hide-
Damage modifier: 3
Weight: 1
Latent effects: water resistance
Description: The tough scales of the Pisces beasts can be created into a vibrant and definitely less morbid rival to bone armor, due to the inconsistency of the scales themselves as well as latent water element imbued in the hide itself the armor is resistant to water damage.
-Dural-
Damage modifier: 5
Weight: 1
Latent effects:
Description: Sometimes referred to as lesser mithril is actually the end result of a complex smelting and tempering process of Alum ore found in volcanic mud in the tropical south and used originally as an astringent. The metal created through this process is unbelievably light despite its strength, but the rarity and lengthy process of refinement its worth rivals that of gold.
-Iron-
Damage modifier: 6
Weight: 3
Latent effects:
Description: Widely used by the conscripted armies most major kingdoms iron is readily available and cheap to process into useable items.
Bronze
Damage modifier: 7
Weight: 4
Latent effects:
Description: Despite being harder then iron it has fallen out of common use and replaced by the latter due to fact its two main components copper and tin are rarely found in the same place so often the cost outweighs the slight inferiority of iron to bronze, still occasionally castle guards or militia captains are equipped in bronze by those with the coin or aesthetic sense to use it.
Beetlekin chitin
Damage modifier: 6
Weight: 2
Latent effects: resistant to earth
Description:
Steel
Damage modifier: 8
Weight: 5
Latent effects:
Description:
Bulat
Damage modifier:9
Weight: 5
Latent effects:
Description:
Mithril
Damage modifier: 9
Weight: 2
Latent effects:
Description:
Damascus
Damage modifier: 10
Weight: 5
Latent effects: resistant to physical
Description:
Platinum
Damage modifier: 13
Weight: 7
Latent effects: resistant to dark
Description: A tough nontarnishable metal that glints like silver in the sun, tempered in the purest blessed water
Galvorn
Damage modifier: 13
Weight: 7
Latent effects: resistant to light
Description: The polar opposite of platinum galvorn is a dark metal tinged in red that lacks any shine or reflectiveness, during its forging process it is quenched in human blood
Dragon hide
Damage modifier: 15
Weight: 8
Latent effects: weakness and resistance of source.
Description:
Adamant
Damage modifier: 28
Weight: 15
Latent effects: resistant to all elements
Description: Adamant is the hardest material ever known, created when various matter is compressed in a hellish sub-dimensional cataclysm often only occurring when gods engage in open combat with one and other. Needless to say only a smith of nigh on supernatural skill in metallurgy could even attempt to smelt and shape adamant into anything usable, and even then its use is debatable as despite after its tempered being almost indestructible it also weights twice as much as lead.